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I'm not sure why Moria did it this way, but I figure that, if a 1st level player kills an Ogre, then he deserves every last experience point. If you kill a monster that's worth a lot of exp, you don't lose extra experience points when gaining levels.Monster lightning attacks can now destroy items, like in UMoria 5.5.Player HP display will now display HP in yellow if the player is badly hurt, and in red if he's nearly dead.There's a new option added to turn it off. This makes it easier to find a particular type of item. Inventory and store iventory displays have been colorized by item type.It acts like '*', but it waits until confusion, hallucination, blindness, slowness, etc are all over as well as HP and mana. If you say no, then you still use up the scroll/mana/charge. Word of Recall will ask you if you want to go.When items are stolen/destroyed/disenchanted, you will be told what item was affected.But, BEWARE! If you breath Chaos, you can polymorph monsters (Not uniques, and not into uniques also the new monster will not be drastically wimpier/tougher than the old one). Monsters can now be confused by bronze/gold/etc dragon breath (even if it's from your DSM).The Phial, The Star, and The Arkenstone now have different descriptions before they are IDed.Potions of Death can now be thrown for lots of damage.Mages/rangers/rogues can wear gloves/gauntlets/cestus of agility, without penalty to their spellcasting skills.Also, "Necromancer" renamed to "Warlock" to avoid confusion with Sauron. "Balor" renamed to "Lesser balrog" to be more Tolkien-ish.New option added to allow the player to select old-Moria-style "always pickup without asking".Everyone now has a very slight chance of using a wand/staff/rod, even if their "use device" skill is too low (from UMoria 5.5 code).When at level 50, Exp to Adv now displays "****", like in UMoria 5.5.The UMoria 5.5 inventory sorting, which keeps spellbooks in order, was put in, and then later extended by patches posted to.Angband will now put multiple messages on a line, if they fit, like UMoria 5.5 does.
UMORIA VS ANGBAND FREE
UMORIA VS ANGBAND CODE
Morgul's targetting code has been added.This addition didn't make it to the main UNIX game initially, but like most of the changes made here it did get there eventually, in version 2.5.6. This had previously been implemented for testing in another offpsring-of-Moria game, Morgul, as a way of making missile attacks "fairer", as monsters could fire missiles at the player without being aligned on one of the eight cardinal directions but players could not respond in kind. This version made major gameplay changes in addition to fixing yet more bugs from the earlier releases - the most major gameplay change being targetting. It was quickly followed on 28th August by a bugfix release, called version 1.31.
UMORIA VS ANGBAND SERIES
He also has some Unreal World stuff.Version 1.3 of PCAngband was released on 18th August 1993 as part of Charles Teague's series of releases based on his () port to the PC. is one I remember doing some good coverage. Notably, Caves of Qud and IVAN.Ĭataclysm DDA has a lot of content around as well. has a lot of different games, and a decent selection of roguelikes, where the content ranges from covering the basics to more in-depth explanations. Sound quality can be a little rough at times, though. The videos are of the tiles version, but you can play ASCII for your own purposes. has a tonne of content for (mostly) older versions of DCSS. Covers the basics, but not as in depth as silstreamer or 30m of moria. has a DCSS let's play and a couple of unfinished dwarf fortress runs. Did a bunch of 7DRL stuff and a couple of extended game-specific let's plays.
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